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Krieg borderlands 2
Krieg borderlands 2










krieg borderlands 2

Slagga is by far the superior slagging tool for Krieg and synergizes nicely with some of his skills to give him a magazine so large you won't need to reload mid-fight. The blue tree capstone Release the Beast requires you to trigger it when you're below 1/3 health to proc and running around with a grog can mean accidentally healing above that threshold at the worst time. a lot of folks use the Grog Nozzle for slagging in UVHM and it's great for every character but a Mania Krieg. Hellfire is fun, but it is by far the most gear dependent of the three trees and as such I prefer it for end-game. I'm gonna second pretty much everything /u/tits_the_artist said in their comment. Pick up my sci-fi novels Herokiller and Herokiller 2, and read my first series, The Earthborn Trilogy, which is also on audiobook. The writing is good, but everything else is somewhat lacking here.įollow me on Twitter, YouTube and Instagram. I thought this would end up being one of the most substantial DLCs to date, but instead, I definitely think it’s the least.

#Krieg borderlands 2 full#

No new enemies, minimal loot drops across two completions, repurposed geometry to make new areas, five skill points instead of the rumored full fourth skill tree that should be coming later. There just isn’t a whole lot here compared to past entries.

krieg borderlands 2

He could have been annoying but he’s the highlight of the DLC. I also enjoyed insane Krieg’s constant stream of nonsense phrases that do actually kind of make sense if you stop to listen to many of them. Exactly the kind of bizarre Borderlands humor you might like about the series. Each section does have one extended side quest, and there was one I liked quite a lot where you feed a talking Tediore gun bullets and help them give birth to a new gun child. Just those three sections and there are “side quests” that involve more or less just talking to sane and insane Krieg for a few minutes. But it seems like a big oversight that playing through the actual levels give you practically no new weapons at all, and it’s all old stuff. I got a new shotgun that shoots out an echo projectile at enemies on kill which is cool, but it’s been hard to see the true power of any of the new weapons without farming for the “correct” anointments. It is hard to get a handle on the DLC’s loot because I would say 99 times out of 100 new guns were not dropping when I played the DLC and only dropped from boss fights. It was a wildly different experience than when I played on Amara who now has to go back and farm her best gear all over again. The exception to this was Moze, and because Iron Bear scales with player level, I didn’t need anything to start wrecking at level 65 Mayhem 10 because my current build didn’t require any new gear. All that does is outlevel your gear almost instantly (I hit 65 maybe halfway through the DLC), and you really only have an hour or so getting level 65 drops, so you’ll need a whole new set of guns for at least the third time in this game’s history. At this point, five skill points in each tree will do effectively very little and we have done all these skill trees to death at this point and they are not hiding any more surprised with another five points. The five level cap increase is very weird.












Krieg borderlands 2